Three of my first experiences programming for Unity Engine (C#) developed during my second semester at University.

Action RPG Prototype: State Machine, Basic Animation, and Light Post-Processing

Tower Defense Prototype: Grid Snapping, Pathfinding, Coroutines, Targeting, Object Pooling

Rail Shooter: Terrain tools, timeline animation, 2D sprites, particle system, C# basics

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3D Reel (Blender, Houdini FX, Quill)

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Low Poly Art (Gravity Sketch VR)